Disney Delists 15 More Steam Games, Pushing 2026 Total to 29
Original: Disney quietly delists 15 more games on Steam, including a couple of classic Star Wars titles View original →
What changed
PC Guide reported on Apr 14, 2026 that Disney delisted 15 more games from Steam after a separate 14-game removal earlier in the year. The outlet said the latest wave was spotted through SteamDB history events, which would put the 2026 total at 29 games removed from Valve's storefront in just a few months.
The report says the new list covers older Disney catalog releases, LucasArts-era Star Wars titles, and a few licensed games that were never major sellers but still mattered as storefront archive pieces. Two of the most visible names are STAR WARS Dark Forces (Classic, 1995) and STAR WARS Rebellion, both of which had remained available on Steam until this fresh batch of removals.
Titles called out in the report
- Disney Universe
- Disney Tangled
- Disney's Treasure Planet: Battle of Procyon
- High School Musical 3
- Outlaws: A Handful of Missions (Classic, 1997)
- Planet of the Apes: Last Frontier
- STAR WARS Dark Forces (Classic, 1995)
- STAR WARS Rebellion
PC Guide added that this second wave arrived without advance notice or a public explanation from Disney or Valve. That detail matters because quiet delistings make it hard for players to plan purchases, and they reduce the practical value of storefront wishlists for older licensed games.
There is one important distinction in the Star Wars catalog. The report notes that STAR WARS: Dark Forces Remaster is still available on Steam, so the removal affects the original 1995 release rather than every version of Dark Forces on the platform. Even so, the broader pattern is the bigger story: catalog rights and maintenance decisions can erase legal purchase options faster than many players expect.
For PC players, the near-term effect is straightforward. Existing owners usually keep library access after a store delisting, but new buyers lose the normal purchase path. In practice, that turns older licensed releases into scarcity products almost overnight.
The r/Games post that surfaced the story focused on the Star Wars angle, which tracks with how storefront removals tend to matter most when they hit recognizable catalog names. The smaller Disney movie games may draw less attention, but together they show the same structural problem: once a publisher decides the storefront effort is no longer worth carrying, availability can disappear in a single update cycle.
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