Report Says Eidos Montreal Canceled Wildlands After Seven Years

Reported Cancellation

Insider Gaming reported on March 31 that Eidos Montreal has canceled an internal project known as Wildlands, and that the decision is tied to the studio’s latest layoffs. The report landed one day after Eidos Montreal publicly confirmed that 124 employees would be affected by a workforce reduction and that studio head David Anfossi is leaving the company.

According to the report, Wildlands began development in early 2019 under the internal name P11 and ran into years of major turbulence. Insider Gaming says the project moved across four different game engines, went through repeated narrative-direction conflicts, and grew into a production with a budget in the hundreds of millions of dollars. If that account is accurate, it would help explain why such a long-running game could still collapse so late in the cycle.

The project was reportedly an open-world third-person action-adventure game.

Players would control a character named River and travel with a giant companion creature called Redheart.

Insider Gaming says the game had already reached a debugging phase and was tentatively targeting a later 2026 launch.

That last point is what makes the story especially striking. A cancellation is always costly, but a cancellation near the end of production is a different kind of damage because most of the spending has already happened and years of work vanish at once. Insider Gaming further says the project’s ballooning cost allegedly contributed to other internal decisions, including the earlier loss of a new Deus Ex project, though those links remain part of the outlet’s reporting rather than a formal company statement.

It is important to separate confirmed facts from reported details. Eidos Montreal has publicly acknowledged the layoffs and leadership change, but it has not officially described Wildlands, confirmed the cancellation, or explained the internal production history outlined by Insider Gaming. Even with that caveat, the report fits the larger industry pattern of AAA budgets rising faster than publishers’ risk tolerance, leaving even advanced projects vulnerable to abrupt cuts.