AppLovin $APP drops 19% as Q2 revenue misses at $1.92B

AppLovin $APP dropped 19% on August 6 after Q2 2026 revenue came in at $1.924 billion, below the $1.94 billion consensus cited by market reports. The move met the Tier-1 threshold because the single-stock reaction exceeded 8% and the catalyst was an earnings miss with concrete numbers.

The company’s SEC-filed earnings release showed revenue up 53% from $1.259 billion a year earlier. Net income was $1.267 billion, up 55%, and adjusted EBITDA was $1.614 billion, up 58%. Diluted EPS was $3.76, while net cash from operating activities was $869.0 million and free cash flow was $863.3 million.

The market reaction was about the gap between growth and expectations. CNBC reported that shares hit a new 52-week low after the revenue miss, and that management attributed the shortfall to timing around improvements to AppLovin’s advertising models. The company is trying to extend its AI-powered ad platform beyond mobile games into broader e-commerce budgets, so any delay in model gains changes the near-term growth setup.

Q3 guidance added to the pressure. AppLovin guided revenue to $2.055 billion-$2.085 billion and adjusted EBITDA to $1.710 billion-$1.740 billion, with an adjusted EBITDA margin of 83%. Those figures still imply scale and high margins, but they did not offset the concern that the second-quarter revenue line landed below expectations.

The next checks are Q3 revenue against the $2.055 billion-$2.085 billion range, whether adjusted EBITDA holds near the 83% margin guide, and whether the advertising-model update cycle returns to a pace that supports expansion outside gaming.

Not investment advice. Verify all figures with primary sources before acting.