Godot’s AI-code policy turns review labor into the main issue

Godot’s decision to stop accepting AI-authored code contributions triggered one of the strongest HN discussions of the crawl window. According to PC Gamer, the project is worried about AI-generated code and explanations increasing maintainer review load, especially when contributors cannot fully understand or fix what they submit.

The HN debate split around the right standard. Some commenters treated verbose AI-written patches as review burden shifted onto humans. Others argued that projects should judge actual code quality and contributor history, not the tools used to produce a patch.

That tension is the real story for open source. The problem is not only whether code came from a model. It is whether responsibility remains reviewable: can the contributor explain the change, repair it later, and avoid flooding maintainers with low-value submissions?

Godot is drawing a hard boundary. Other projects may choose softer disclosure or trust-based policies, but contribution rules are likely to become more explicit. The durable standard may be less “AI allowed” or “AI banned” and more “show that you understand and can maintain what you send.”

Sources: PC Gamer, HN discussion.