Star Trek: Resurgence Steam Sale Ends as Distribution License Expires

Store notice

Steam has posted a short notice for Star Trek: Resurgence saying the game's distribution license has come to an end and that the title will no longer be offered for sale. The same notice says existing customers can continue to access the game through their Steam library.

That wording matters because this is a licensing-driven store removal, not a server shutdown notice and not a patch or support roadmap. The announcement does not mention any replacement storefront, a return date, or a transition plan for new buyers. It is a straight distribution-rights message.

Current store facts

Title: Star Trek: Resurgence

Developer: Dramatic Labs

Publisher: Bruner House

Steam release date: May 23, 2024

Platform listed: Windows

Store price when checked: $24.99

Because the notice explicitly protects existing library access, current owners are not losing their entitlement through this change. That distinction is important for delisting coverage: the commercial listing can disappear even while previously purchased copies remain downloadable and playable for people who already own them.

For the wider PC market, Star Trek: Resurgence is another reminder that licensed games remain structurally fragile on digital stores. A title can stay fully functional on the customer side and still vanish from sale when a publishing agreement, franchise license, or distribution term expires. That is a different problem from live-service shutdowns, but the result for new buyers is similar: the normal legal purchase path closes.

The short official message also shows how little detail buyers sometimes get in these cases. There is no FAQ, no explanation of which rights expired, and no regional breakdown. For consumers, that means the safest signal is the simplest one: if a store notice says a game will no longer be offered for sale, the purchase window is either closing or already closed.

The r/pcgaming post framed the story as an upcoming delisting rather than a technical end-of-life event, and the Steam notice supports that reading. The issue here is distribution, not preservation of owned copies. If more licensed games begin to follow the same pattern, storefront delisting notices may become just as important to track as shutdown notices for online-only titles.