NVIDIA App Adds DLSS 4.5 Dynamic Multi Frame Generation

Why It Matters

NVIDIA's March 31, 2026 app beta update is more than a routine driver-side tweak. It adds DLSS 4.5 Dynamic Multi Frame Generation, a new override for GeForce RTX 50 Series users that changes how frame generation behaves on high-refresh displays. Instead of forcing players to pick one fixed multiplier and live with the tradeoffs, NVIDIA is pushing a system that reacts in real time to workload changes.

According to NVIDIA, the goal is to balance frame rate, image quality, and responsiveness automatically. That matters because PC players using 120Hz, 144Hz, or 240Hz displays often end up chasing raw FPS numbers at the cost of latency or visual stability. NVIDIA is arguing that Dynamic Multi Frame Generation can make that balancing act less manual.

Dynamic Multi Frame Generation is available now in the NVIDIA app beta for GeForce RTX 50 Series GPUs.

The feature can target a display's maximum refresh rate or a custom frame-rate ceiling.

Compatible titles can now use up to 6X Multi Frame Generation.

What the Update Actually Changes

NVIDIA describes Dynamic Multi Frame Generation as working like an automatic transmission for the GPU. When a scene becomes heavier, the system can increase the number of generated frames to keep motion smooth. When the workload eases, it can scale the multiplier back down so the GPU does not create more frames than necessary. The setting can be applied globally or on a per-game basis inside the app's Graphics tab.

The company also raised the ceiling for Multi Frame Generation. On GeForce RTX 50 Series hardware, users can now reach up to 6X generation in supported titles, which means five additional frames can be generated for every natively rendered frame. NVIDIA says the jump from 4X to 6X can improve 4K frame rates in path-traced titles by up to 35%.

Who Benefits and What to Watch

The update is not only about RTX 50 Series owners. NVIDIA also introduced a new Frame Generation model for select games that is available on GeForce RTX 40 Series and 50 Series GPUs. The company says that model improves mini maps, UI elements, and other interface details by using extra engine data more intelligently when frame generation is active.

In practice, the next test is game support and real-world latency. NVIDIA listed titles such as Battlefield 6, Borderlands 4, Hogwarts Legacy, Monster Hunter Wilds, and The Outer Worlds 2 among the supported or highlighted examples. If developers keep adding native DLSS 4.5 support, this update could matter as much for everyday PC settings management as it does for benchmark headlines.