Windrose Reaches Steam Early Access on Apr. 14 at $26.99 Intro Price

Windrose launched into Steam Early Access for Windows on Apr 14, 2026 with a 10% introductory discount, putting the launch price at $26.99 instead of $29.99 through Apr 21. The Steam page lists Kraken Express as developer and Kraken Express plus Pocketpair Publishing (Japan) as publishers, giving the pirate-survival project a concrete commercial start rather than another wishlist phase.

Launch-day store facts

The most useful thing about this release is how much of the package is already spelled out. Windrose is selling a playable Early Access build, not a vague access promise, and the store page is unusually specific about scope and timing.

Release date: Apr 14, 2026

Platform listed: Windows

Launch price: $29.99

Introductory price: $26.99 through Apr 21

Developer: Kraken Express

Publishers: Kraken Express, Pocketpair Publishing (Japan)

According to the Early Access section, the current build includes 3 biomes spread across about 30 procedurally generated islands, more than 90 hand-crafted points of interest, 3 playable ships, naval combat with boarding actions, settlement building, faction quests, and a main story estimated at 50 to 70 hours depending on playstyle. That is a large content promise for day one, and it gives players clear criteria for judging whether the game already feels substantial enough to buy before version 1.0.

The co-op pitch is also concrete. Windrose supports single-player and online co-op, with the store page saying up to 8 players are supported while recommending parties of up to 4 for the best performance. That kind of limitation matters in survival games because server scale and stability shape the first-week reputation as much as combat or world design.

Steam's review data is another immediate signal. At check time, English reviews were at 89% positive from 2,038 reviews, while total reviews across all languages stood at 3,644 with an 87% positive rating. For a same-day Early Access launch, that is a solid opening indicator, especially for a survival game where rough onboarding, network issues, or weak progression tend to show up quickly in user scores.

The Early Access roadmap is still long. Kraken Express says the game may stay in Early Access for roughly 1.5 to 2.5 years and that the full version is planned to add about 50% more content, including more biomes, bosses, enemies, ships, and story. The Reddit post focused on the simple launch fact, and that is still the key point: Windrose is no longer a trailer-and-demo project. It is a live Steam product with a real price, a real review curve, and a long but clearly described Early Access runway.