shapez 2 exits Early Access on April 23 with a 20% launch discount through May 7

shapez 2 formally left Early Access on April 23, 2026, and Steam is running a 20% introductory discount through May 7. The game's store page shows 83 Steam achievements, 13 interface languages, and an Overwhelmingly Positive lifetime user score of 97% across 7,984 reviews.

The release closes a long Early Access cycle that started on August 15, 2024. That gap matters because factory games often gain players slowly through updates, mod support, and word of mouth rather than one explosive launch week. Steam's current data suggests shapez 2 kept its audience through the transition instead of cashing out at 1.0: recent reviews sit at 94% positive from 445 user reviews over the last 30 days.

What 1.0 means here

For this genre, leaving Early Access is not just a label change. It usually means the content floor, progression loop, and quality-of-life set are stable enough that players can recommend the game without adding a list of caveats. The Steam page also shows Workshop support, Steam Cloud, and Family Sharing, which strengthens the long tail for a systems-heavy builder that benefits from community-made content and repeated runs.

shapez 2 is positioned as a pure factory game rather than a hybrid survival sandbox. Its public tag mix on Steam leans into management, automation, strategy, logic, and base building. That narrower identity helps explain why the review score matters here: players looking for conveyor optimization want clarity and throughput, not extra genre clutter.

Why this launch matters

The most useful signal in this release is not the discount. It is that a niche automation game can spend roughly 20 months in Early Access, come out with review numbers still above 90%, and arrive at 1.0 with a clean platform package across achievements, language coverage, and Workshop support. The Reddit post on r/pcgaming treated the graduation itself as the headline, and that is the right read. For smaller PC games in 2026, a calm, well-received exit from Early Access is often more meaningful than a noisy launch trailer.