Full Circle Announces Layoffs While Reaffirming Ongoing Development for skate.

Reported Change at Full Circle

A prominent r/pcgaming post linked to Gematsu coverage about layoffs at Full Circle, the Electronic Arts subsidiary developing skate.. In its February 25, 2026 report, Gematsu says the studio announced internal restructuring that will affect certain roles, framing the move as a way to better support the game’s long-term future.

Importantly, the message is not presented as a cancellation signal. Gematsu’s own framing is explicit that development on skate. continues. That combination, workforce reduction plus roadmap continuity language, has become increasingly common across live-service production pipelines where teams rebalance around post-launch priorities.

What the Studio Statement Emphasizes

In the statement relayed by Gematsu, Full Circle tells the community that since Early Access began in September, tens of millions of players have entered San Vansterdam. The studio says player feedback is shaping the project and that it is reshaping the team to focus on what matters most. The same note also states directly that some roles will be impacted and that affected staff will be supported through the transition.

The announcement also includes a clear continuity line: “Our work on skate. continues.” That phrase matters because live-service communities typically react less to restructuring headlines and more to concrete signals about update cadence, content stability, and service reliability after staffing changes.

Product Context

skate. entered Early Access on September 16, 2025 across PlayStation 5, Xbox Series, PlayStation 4, Xbox One, and PC via Steam, Epic Games Store, and EA App. This means the restructuring is occurring during active live operations rather than in pre-release incubation. Operationally, that usually shifts attention toward sustainment efficiency, feature triage, and delivery predictability.

Known: Roles are affected under an internal restructuring plan.

Known: Full Circle says long-term support for skate. remains a priority.

Unknown: Headcount magnitude, department scope, and any immediate roadmap timing impact.

Until more detail is disclosed, the best reading is cautious: this is a meaningful studio move, but not evidence by itself of reduced commitment to the title. The strongest confirmation will come from follow-through, namely patch quality, release rhythm, and transparency in future development updates.