Spiders confirms liquidation, ending the GreedFall studio after 18 years

Spiders said on April 29 that it has been liquidated, closing the Paris studio behind GreedFall, Steelrising, The Technomancer, and GreedFall 2: The Dying World. That turns a day of restructuring reports into a hard end point: the company says the studio no longer exists, which means 18 years of mid-budget RPG production are over.

The timing is rough. GreedFall 2: The Dying World launched on March 12, 2026, so the studio has gone from shipping a new game to formal liquidation in roughly six weeks. Reports earlier this week had already said parent company Nacon failed to find a buyer for the subsidiary during its financial turmoil, but the April 29 confirmation matters because it removes the remaining ambiguity around whether Spiders still had a path to continue as a team.

There is also the practical question of what happens next for the games already on sale. GreedFall and Steelrising are established releases with existing storefront footprints, but any longer-term support plan for GreedFall 2 is now harder to read. When a studio closes this abruptly, post-launch fixes, roadmap work, and sequel planning usually become legal and staffing problems before they become creative ones.

The Reddit thread was more disappointed than shocked. Players wrote that Spiders had improved from project to project and called the timing around GreedFall 2 especially grim, with some arguing that the public turmoil before launch likely hurt the game’s momentum. That reaction fits the studio’s reputation: Spiders was rarely treated as a top-budget giant, but it had built a loyal audience that saw it as one of the few teams still making messy, ambitious Euro-style action RPGs at this scale.