Newzoo: PC Revenue Outside the Top 20 Rose to 56% in Western Markets in 2025

Games outside the Top 20 generated 56% of Western PC gaming revenue in 2025, according to Newzoo’s PC & Console Gaming Report 2026 as cited by PC Gamer. The same report says titles ranked 21+ rose from 48% to 56% of revenue, playtime for those games climbed 44%, total PC playtime grew 14%, and Top 20 playtime was flat to slightly down. The r/pcgaming post had 353 points and 56 comments at crawl time.

What the Number Means

The useful signal is the PC long tail. The biggest titles still matter, but older catalogue games, survival games, action RPGs, and releases with continuing updates are taking more revenue and playtime below the bestseller tier. PC Gamer lists durable catalogue examples such as Cyberpunk 2077, Elden Ring, and Skyrim, alongside ongoing games like Rust, DayZ, and Path of Exile 2.

The report separates PC from console behavior. On PlayStation, older prestige exclusives still pull players back. On Xbox, Game Pass availability heavily shapes playtime. PC has a different structure: broad store catalogues, discount cycles, mod support, performance scaling, and active communities can keep games commercially visible after they fall out of the top chart positions.

Community Read

The r/pcgaming thread mostly read the result as a Steam and catalogue-breadth story. Top comments pointed to PC’s niches, indie volume, and easier access to a wider range of games. Several commenters contrasted that with the narrower console storefront experience.

For developers and publishers, the practical takeaway is that PC success is less tied to launch-week chart rank than it may look from the outside. A game that misses the Top 20 can still build a commercial tail through updates, sales beats, modding, creator coverage, and genre communities. The risk is discoverability: if more revenue lives below the Top 20, storefront visibility and post-launch operations become more important rather than less.