REPLACED Launches on Steam at $19.99 for PC

REPLACED launched on Steam on Apr 14, 2026 at $19.99 for Windows. Valve's store page lists Sad Cat Studios as developer and Thunderful Publishing as publisher, turning a long-trailed cyberpunk project into a normal storefront release with a live price, live review count, and full purchase flow.

The page positions REPLACED as a single-player 2.5D action-adventure set in an alternate 1980s America after nuclear catastrophe. Players control R.E.A.C.H., an AI trapped in a human body, with Phoenix-City as the main backdrop. The important launch-day facts, though, are less about premise and more about what shipped on day one.

Launch-day store details

Release date: Apr 14, 2026

Launch price: $19.99

Platform listed: Windows

Developer: Sad Cat Studios

Publisher: Thunderful Publishing

Languages listed: 16, including Korean and Japanese

Steam features: full controller support, Steam Cloud, 34 achievements

At check time, the Steam page showed 461 user reviews with 88% marked positive, which puts the game in Very Positive territory out of the gate. That is early data and can still move, but it gives a clearer launch signal than trailer buzz or pre-release wishlist talk.

Another practical detail is that the store page still carries a downloadable demo and several launch bundles, including a Supporter Edition with the soundtrack. That gives PC players multiple entry points: a standard $19.99 purchase, a demo, or a bundled version if they want the audio release alongside the base game.

The release also matters because REPLACED spent years in the category of visually striking projects that generated attention without a concrete ship date attached. That phase is over. The useful question is now whether the finished PC build holds up under normal player traffic, review volume, and controller-focused play rather than whether the art direction can carry a trailer.

The Reddit post in r/pcgaming was terse - it simply pointed out that REPLACED was available now on Steam - but that is enough for this kind of launch coverage. Once a game has a live store page, a live price, and live user-review data, the factual release story is already on the board.