Pearl Abyss Says Crimson Desert Switch 2 Research Has Begun Internally

r/Games boosted a report that is notable more for what it suggests than for what it confirms. According to VGC's March 27, 2026 coverage of a shareholder meeting reported by Yonhap News Agency, Pearl Abyss CEO Heo Jin-young said the company is looking into a possible Switch 2 version of Crimson Desert. That is not the same as a release announcement, but it is more concrete than vague executive enthusiasm. Heo said internal research and development has already begun, while also acknowledging that compromises would be necessary because Switch 2 has lower specifications than the other target consoles.

That tradeoff matters because Crimson Desert is exactly the sort of visually ambitious action RPG that exposes platform differences quickly. By framing the port discussion around technical compromise from the start, Pearl Abyss is effectively saying that interest exists, but fidelity, performance, and scope have to be evaluated carefully. In other words, the company is not treating a Switch 2 version as a marketing bullet point yet. It is treating it as a serious engineering question.

What Heo Jin-young said

Pearl Abyss is looking into a possible Switch 2 version of Crimson Desert.

Internal research and development has begun with keen interest.

Compromises would be required because Switch 2 has lower specifications than other consoles.

The game sold 2 million copies worldwide on its first day and 3 million copies in its first four days.

The company says it will inform shareholders when sales pass 5 million.

Paid DLC has not been decided because the team wants to make the base game more enticing through free updates first.

The sales numbers are important context. If Crimson Desert truly moved 2 million copies on day one and 3 million in its first four days, Pearl Abyss has a strong incentive to extend the title's reach. A Switch 2 version would be one obvious path, especially if the company believes the audience can expand without undercutting the core experience. At the same time, Heo's comments on paid DLC suggest the studio does not want to rush immediately into monetization layers that might distract from the main game's momentum.

That last point may be the clearest strategy signal in the whole report. Pearl Abyss appears to believe that free updates can make the base version more attractive first, with DLC decisions coming later. For players, that is a more conservative and arguably healthier post-launch stance than announcing expansions before the initial roadmap settles. For now, the Switch 2 version remains exploratory, not confirmed. But the combination of internal R&D, strong early sales, and a free-update-first stance makes it clear that Pearl Abyss is thinking about Crimson Desert as a long-tail platform story, not just a launch-week product.