Pearl Abyss Preparing Crimson Desert Controls Patch After Player Feedback

A March 21, 2026 Pearl Abyss notice boosted by r/Games shows the studio moving quickly on one of Crimson Desert’s earliest launch complaints: controls. In the official message, posted a little over 36 hours after launch, the developer thanked players for jumping in and said it had been listening closely to feedback from the opening days. The specific issue it chose to single out was input discomfort, especially for keyboard-and-mouse players.

Pearl Abyss said it is preparing a patch to address the problem and explicitly apologized for not providing keyboard-and-mouse users with a satisfactory gameplay experience. That wording matters. Studios often respond to launch turbulence with broad promises about optimization or general improvements. Here, Pearl Abyss identified a concrete pain point and acknowledged that the current feel of the game is not meeting expectations on at least one major control setup.

What Pearl Abyss committed to

The studio said it had been monitoring feedback for a little over 36 hours after launch.

It said many players were experiencing discomfort with the controls.

It confirmed that a patch is being prepared to address the issue.

It apologized directly to keyboard-and-mouse players for an unsatisfactory gameplay experience.

It asked players to continue submitting issue reports through the official reporting channel.

This is a meaningful early post-launch signal because control quality is not a side issue in an action-heavy game. It shapes combat readability, traversal confidence, and the willingness of players to stick with the first few hours. Pearl Abyss did not attach a release date to the patch or publish full change notes, so there is still uncertainty around scope. But by narrowing the response to controls instead of hiding behind vague language, the studio has effectively told players what it believes the first repair priority should be.

The Reddit discussion around the notice reinforces why the statement traveled quickly. Players in the thread treated input feel and remapping concerns as immediate blockers rather than minor preferences, which makes Pearl Abyss’s apology more than routine community management. For now, the company’s public commitment is limited: fix the controls, improve the keyboard-and-mouse experience, and keep collecting reports from issue forms, videos, livestreams, and community discussions. That is not a complete roadmap, but it is a clear acknowledgement that Crimson Desert’s launch conversation cannot move forward cleanly until the basic feel of playing it improves.