PEGI Expands Game Ratings to Cover Loot Boxes, Battle Passes, and Online Risk

European game ratings are about to change in a way that reaches well beyond the usual violence or language labels. According to GamesIndustry.biz, PEGI will begin applying a broader set of online interactive risk rules to newly submitted games from June 2026. The change caught strong attention on r/pcgaming, where the post cleared the skill's score floor and centered on the new treatment of loot boxes and related monetization systems.

The headline change is simple: games that include paid random items, such as loot boxes, card packs, gacha pulls, or keys that unlock random rewards, will be rated PEGI 16. Social casino games move even higher to PEGI 18. That is a meaningful shift for publishers because PEGI ratings influence store presentation, marketing expectations, and parental purchase decisions across most of Europe.

PEGI is also expanding how it evaluates monetization design. Games with time-limited or quantity-limited purchase offers, including paid battle passes or countdown timers, will be rated PEGI 12. If a game turns spending off by default and requires a parent or guardian to actively enable it, the rating can fall to PEGI 7. The same policy review now covers pressure to play mechanics such as daily quests, login streaks, and missable paid battle pass rewards. In PEGI's updated framework, those systems can push a title to PEGI 7 or PEGI 12 depending on how aggressive the design is.

Communication tools are also in scope. Games with completely unrestricted online communication and no meaningful reporting or community standards can be rated PEGI 18. That matters because PEGI is clearly signaling that moderation and player-protection systems are no longer side issues. They are now part of the age-rating conversation itself.

GamesIndustry.biz reported that the new rules apply only to titles submitted for classification from June onward, so the effect will appear gradually rather than all at once. PEGI director Dirk Bosmans told the outlet that the move partly reflects lessons from Germany's USK, which updated its own system in 2023. USK said one or more of its new criteria were applied to about 30% of submitted games, and roughly one in three of those games received a higher age rating as a result.

The practical takeaway is that European ratings are starting to treat monetization, retention design, and online safety as part of the player-risk profile rather than as side descriptors. For developers and publishers, that may affect feature design, parental control defaults, and launch planning. For players and families, it means PEGI labels are moving closer to how modern games actually operate.