Resident Evil Requiem Sets New Steam Peak for the Franchise at Launch

Launch-day performance on Steam

Resident Evil Requiem opened with unusually strong PC engagement. In a February 2026 report, IGN said Capcom's new release reached 267,509 concurrent users on Steam shortly after launch, with around 230,210 still in-game at the time the article was written. Those figures make Requiem the highest Steam peak in Resident Evil history so far.

The immediate implication is momentum. Concurrency is not the same as total units sold, but launch-day peak numbers are still one of the fastest public signals for demand on PC. For a long-running series, breaking a franchise Steam record on day one usually indicates both a strong pre-release pipeline and a broad active player base at release time.

How it compares with earlier entries

IGN compared Requiem with prior Resident Evil peaks on Valve's platform. The article lists 168,191 for Resident Evil 4 Remake (March 2023) and 106,631 for Resident Evil 7 (2021).

Resident Evil Requiem: 267,509 peak concurrent users (IGN report).

Resident Evil 4 Remake: 168,191 peak concurrent users.

Resident Evil 7: 106,631 peak concurrent users.

If those comparisons hold as the launch weekend continues, Requiem has already reset expectations for the series' PC ceiling.

Platform and operations context

IGN also notes Requiem is available beyond Steam, including Epic Games Store and consoles such as Nintendo Switch 2, PlayStation 5, and Xbox Series X/S. That means Steam only captures part of the launch footprint, even though it is the cleanest real-time metric available publicly.

The same report references a day-one patch for Switch 2 and points readers to broader release guidance and progression help. In practical terms, this suggests Capcom is running a typical large-scale live launch posture: platform patching, support content, and active early-player guidance.

Community signal

The Reddit thread in r/Games reached about 955 upvotes and 134 comments during this crawl window, showing strong community attention to launch metrics.

Primary source: IGN.