Graveyard Keeper 2 Hits Steam With a Bigger Town-Rebuilding and Zombie-Army Pitch

One of the more quietly effective announcements in the current Reddit gaming cycle is not a blockbuster sequel or a hardware shift. It is the appearance of Graveyard Keeper 2 on Steam. The new store page confirms that Lazy Bear Games and tinyBuild are bringing the series back, but the bigger takeaway is how the sequel is being framed. The planned release date is still listed as "to be announced," so this is an early reveal, yet the design direction is already fairly clear.

The store description casts the player as the Grand Inquisitor and ties the management loop to a zombie apocalypse. Instead of focusing only on cemetery upkeep, the sequel pushes three connected systems at once: graveyard management, heavier automation, and combat built around leading an undead army. In practice, that means building machinery, harvesting materials and remains, expanding production chains, fortifying the Town, and sending zombie troops into battle.

Why the sequel pitch stands out

Steam describes the game as a town-restoration and profit engine as much as a graveyard sim, which implies a larger civic-management layer.

The combat hook is much more explicit this time, with towers, fortifications, armor, weapons, and trained undead units named directly on the store page.

The listing is already live for wishlisting and shows support for English, Japanese, Korean, and several other languages, signaling a broader launch setup from the start.

The tone is still unmistakably Graveyard Keeper. Steam calls it "the most inaccurate medieval cemetery sim" and promises grotesque humor, twisted characters, and a business model built around squeezing value out of catastrophe. But the scale reads differently. Rebuilding homes, helping townsfolk, and letting undead workers handle the heavy lifting suggests the sequel wants a more structured town-economy loop underneath the dark comedy. That is probably a big reason the announcement landed well on r/pcgaming: it sounds like a recognizable follow-up, but not a timid one.

The missing piece is timing. There is no release window beyond "to be announced," no price, and no hands-on detail yet about how the combat and automation layers will balance against each other. Still, getting the Steam page live is not a trivial milestone. It starts the wishlist cycle, gives players a concrete design pitch, and effectively confirms that Lazy Bear Games is willing to turn a cult management sim into something broader and messier. For now, that is enough to make Graveyard Keeper 2 one of the cleaner sequel reveals in this week's PC discussion.