Sony Announces Upgraded PSSR for PS5 Pro, Starting With Resident Evil Requiem

Official update from PlayStation

On February 27, 2026, PlayStation published a detailed technical update confirming that an upgraded version of PSSR (PlayStation Spectral Super Resolution) is rolling out globally to PS5 Pro players in the coming weeks. The post states that current PSSR has already been used to increase effective resolution in more than 50 PS5 Pro-supported titles, and the new revision changes both the neural-network approach and overall reconstruction algorithm.

Sony says Resident Evil Requiem, shipping the same day as the announcement, is the first game using the upgraded PSSR path. In the post, Capcom representatives describe gains in rendering difficult visual details and textures while maintaining frame-rate and image-quality targets. That framing matters because upscaling quality on fine geometry, thin detail, and noisy scenes is often where image reconstruction methods diverge most in real-world gameplay.

Technical and platform implications

The PlayStation team links the new PSSR stack to Project Amethyst, its collaboration with AMD. Sony also notes that PC users have already seen related benefits through AMD FSR 4, while PS5 Pro gets a console-specific integration with additional refinement time. This is a notable strategy shift: instead of treating upscalers as isolated platform features, vendors are increasingly sharing model and pipeline learnings across PC and console ecosystems.

Over 50 titles already use PSSR on PS5 Pro.

The upgraded PSSR first appears in Resident Evil Requiem.

A March 2026 system software update will add an “Enhance PSSR Image Quality” setting.

That setting is expected to apply across PS5 Pro titles that already support PSSR.

Why players and developers should care

For players, this could translate into crisper image output at similar performance budgets, especially in scenes with heavy post-processing or sub-pixel detail. For developers, a better platform-level upscaler reduces pressure to choose between high frame-rate and high internal resolution, which can improve schedule flexibility late in production. It can also influence decisions around ray tracing tiers, shadow quality, and CPU/GPU balancing.

Because the update is tied to both game patches and system software behavior, adoption speed will likely vary by title. The key operational question is whether studios can enable the new path with minimal regression testing, or whether each content profile needs deep per-game tuning before rollout.

Community signal

The corresponding post in r/Games reached about 234 upvotes and 60 comments at crawl time, showing focused interest from technically engaged console players.

Primary reference: PlayStation.Blog announcement.