Rec Room to Shut Down on June 1 as Refund and Creator Wind-Down Details Go Live

The source behind this r/Games post is Rec Room’s own March 30, 2026 announcement, and the message is unusually direct for a live-service shutdown. Rec Room said the service will close on June 1st 2026 at noon Pacific time. In the same post, the company framed the decision against a decade of scale: more than 150 million players and creators used the platform, users made over half a billion friendships there, cumulative time spent reached 68 thousand years, and the top UGC rooms each logged more than 500 years of play time.

Those numbers matter because Rec Room says the problem was not audience interest but business sustainability. The company wrote that it never figured out how to turn the product into a sustainably profitable business, and that a recent shift in the VR market, combined with broader gaming headwinds, made the path to profitability too difficult. The result is a structured shutdown plan rather than an abrupt closure, with account restrictions, monetization changes, subscription handling, and data-export guidance all spelled out in advance.

What the shutdown timeline currently includes

On June 1st 2026 at noon Pacific time, players will no longer be able to log in or play Rec Room.

The rec.net website and online services tied to Rec Room Studio will also go offline.

New account creation, adding friends, and new RR+ sign-ups have already been disabled.

New monetized UGC creation, Room Rewards, and Roomie Energy changes are already in effect.

After May 1st, players will no longer be able to buy tokens or redeem gift cards for tokens.

After May 18th at 11:59 PM UTC, creators can no longer earn new tokens, though previously earned tokens remain spendable until June 1st.

Rec Room also outlined what it is doing for paying users. First-party content is being discounted by 80%, and some RR+-only features are being opened up without an RR+ requirement. Active RR+ memberships are being extended to June 1st, and unused portions of 3-month, 6-month, and 12-month subscriptions will be refunded automatically. Gift cards and wallet funds can be used until April 30th, while unused funds can be refunded between May 1st and June 15th.

The creator side is more complicated. Rec Room says creators will not be able to download a fully working copy of their rooms once the backend is gone, but it will provide room and invention data exports that can help creators rebuild projects elsewhere, including as a standalone Unity app. That export path will work through the Steam PC build, and Rec Room said the feature was in final internal testing with rollout expected in about one week. The announcement turns this into more than a shutdown story: it is also a reminder of how hard preservation becomes when a VR social platform depends on live online infrastructure.