Bethesda Games Studios union says Xbox cuts hit dozens of developers, artists, designers, and testers
Original: We're One BGS, the Bethesda Games Studios union. Yesterday's layoffs were not a cut of "14 layers of management". We lost dozens of programmers, artists, designers and testers. View original →
Bethesda Games Studios union OneBGS pushed back on the framing of the latest Xbox cuts in a Reddit statement, saying the layoffs were not simply a reduction of “14 layers of management.” The union said dozens of programmers, artists, designers, and testers were affected, including people who had worked at BGS for decades.
The player-facing issue is schedule and quality risk. OneBGS told Bethesda fans worried about future games, including The Elder Scrolls VI, to send feedback through Microsoft’s XBOX Player Voice portal. The post landed in the same week Xbox described a wider reset that would cut management layers to no more than five, and where possible three, while naming Helen Chiang as COO across content, hardware, platform, and services.
The Reddit discussion focused less on executive structure and more on whether development capacity is being reduced. Several commenters argued that “management layers” became a cleaner explanation for cuts that also reached people making, testing, and maintaining games. Others linked the statement to broader Bethesda and id Software reports, raising questions about how quickly long-running franchises such as Doom and The Elder Scrolls can move after losing experienced staff.
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