Mina the Hollower Sells 300,000 Copies in Three Days After $19.99 Launch
Original: Indie Video Game ‘Mina the Hollower’ Sells 300,000 Copies in Three Days View original →
Mina the Hollower launched on May 29, 2026 for $19.99 across PlayStation 5, Xbox Series X|S, Nintendo Switch, Nintendo Switch 2, and PC, and Bloomberg reported that it sold 300,000 copies in its first three days. The r/Games post discussing the report was created on June 2 and had 558 upvotes during this crawl window.
The number matters because this is Yacht Club Games’ new IP after years of being closely tied to Shovel Knight. For players, the immediate facts are straightforward: a $19.99 release, broad platform coverage, and a first-weekend sales count that puts the game well beyond a quiet niche launch. The post did not include a platform split, so there is no confirmed breakdown for Steam, console, or Switch sales.
The Reddit discussion stayed close to the game itself. Commenters called out the burrow mechanic as a simple input that changes movement and combat rhythm, while others compared the 300,000-copy report with the game’s Kickstarter background and the studio’s future production runway. The tone was less about a generic indie success story and more about whether the launch gives Yacht Club enough space to keep building outside Shovel Knight.
For readers deciding whether the story matters, the key point is that Mina the Hollower reached a measurable sales mark within one weekend while shipping on all major current platforms at a mid-tier indie price. What remains unconfirmed is how much of that came from each storefront and whether the early curve continues after the first wave of launch reviews and community recommendations.
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