Rocket League adds Easy Anti-Cheat on April 28 as BakkesMod support stops
Original: Easy Anti-Cheat arrives in Rocket League and marks the end of the game's most popular mod: 'The right time to bring things to a close' View original →
Rocket League switched on Easy Anti-Cheat on April 28, and the biggest immediate casualty was BakkesMod. PC Gamer reports that the long-running community tool will not work on Rocket League versions released on April 28 or later, with creator Bakkes saying the anti-cheat rollout felt like the natural point to stop active development. For competitive PC players, that is not a side note. It is the removal of a utility suite that had become part of the game's day-to-day routine.
The scale explains why the reaction landed hard. According to BakkesMod's own post, more than 750,000 people used the mod every day and over 1.5 million used it every week. Players relied on it for replay saving, deeper training options, in-match stats, cosmetic tools, and a wider plugin ecosystem. Bakkes said there were over 800 published community plugins and confirmed that the Patreon supporting the project is closing as well. Older versions will remain on GitHub, but for current Rocket League builds the practical answer is simple: the mod era is over unless Epic and Psyonix carve out a future exception.
Easy Anti-Cheat itself is the trade-off. The goal is tighter cheat control and better account security, but anti-cheat layers always raise secondary questions on PC, especially around modding, Linux compatibility, and performance overhead. PC Gamer noted that some players immediately reported performance concerns they believed were tied to EAC, while others said they saw no measurable difference. The same uncertainty showed up around Steam Deck and Linux support, because anti-cheat additions have broken or complicated Proton setups in other multiplayer games before.
The Reddit thread on r/pcgaming was notably gloomy rather than angry. Top comments framed the change as one more piece of Rocket League's pre-Epic identity disappearing, and one of the first practical questions was whether Steam Deck play would survive the shift cleanly. That split is the story in miniature. Anti-cheat is easy to justify from the publisher side, but on PC it often arrives as a quality-of-life downgrade for players who were using community tools without touching cheats.
Source: PC Gamer report · Reddit discussion
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