A small French indie studio with 3 team members organized a niche Steam curation event and received 1,371 applications, a sobering look at how fierce the fight for visibility has become in the indie game market.
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RSS FeedLocalLLaMA treated this less as a speed chart and more as a question about completion quality under a messy real prompt. On the same MacBook Pro M5 Max, Qwen 3.6 27B wrote more and faster, but Gemma 4 31B finished the game logic with far fewer tokens.
October 2028 is set as Ludum Dare’s final scheduled game jam, Game Developer reports, with co-founder Mike Kasprzak planning six more events and a likely April 2029 encore.
A top r/gamedev post highlights Facepunch’s new Valve agreement, which is intended to let creators export S&box projects and publish them on Steam without paying Facepunch a fee.
A game developer sparked discussion by arguing it's "easier to say we failed at marketing than admit we failed at making the game," challenging industry self-deception.