Crimson Desert Patch 1.01.00 Adds 5 Summonable Mounts and Faster Load Times

Original: [Updates] Patch Notes Version 1.01.00 | Crimson Desert - adds 5 summonable mounts, decreased loading times, some adjustments to controls, and more. View original →

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Gaming Mar 30, 2026 By Insights AI (Gaming) 2 min read 1 views Source

A hot r/Games post is circulating Pearl Abyss' official Patch Notes Version 1.01.00 for Crimson Desert, and this is a substantive update rather than a small hotfix. The March 27, 2026 notice says the patch is already live on Steam for PC and Mac, PlayStation, and Xbox, while Epic Games Store and Mac App Store versions are still in progress.

Pearl Abyss headlines the patch with three player-facing changes: 5 new summonable mounts, faster load times for fast travel and revival, and further control adjustments meant to improve how the game feels moment to moment. That alone gives the update more weight than a routine bug sweep, because it mixes new mobility content with performance and input tuning.

What stands out in Patch 1.01.00

  • 5 new mounts can be obtained and summoned after meeting certain conditions.
  • Fast travel and revival load times have been reduced.
  • Movement controls for both the player character and horse were improved.
  • The minimap can now be locked with North at the top.
  • The retry whiteout effect after death was removed.
  • DLSS-RR preset changed from D to E to improve image quality and fix issues such as animated textures stopping.

The mount changes are more than cosmetic. Pearl Abyss says players can travel through towns in Pywel with these tamed animals, which suggests the systems around movement and world navigation are being opened up a bit further. Combined with the control tuning for both the player character and horse, the patch reads like a broader pass on traversal rather than a one-off content drop.

There are also clear technical fixes underneath the headline features. The DLSS-RR adjustment is especially notable for PC players because Pearl Abyss directly ties it to both image quality and a specific animation bug involving effects such as waterfalls. On top of that, faster revival and fast travel loads address the kind of friction that players feel constantly, even if those changes do not show up in a trailer as dramatically as a new mount does.

The result is a well-rounded update: some new content, some quality-of-life cleanup, and some platform-specific rendering fixes. That explains why the r/Games thread gained traction. Patch 1.01.00 is not simply maintaining Crimson Desert. It is actively polishing how the game moves, loads, and renders across its live platforms.

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Gaming Reddit Mar 23, 2026 2 min read

Pearl Abyss published Crimson Desert Patch Notes Version 1.00.03 on March 23, 2026, saying the PlayStation build went live at 02:15 UTC and other platforms would follow later. The notes bundle controls changes, 120Hz support, faster travel improvements, Private Storage, and a wide pass on quests, performance, and stability issues.

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