Slay the Spire 2 Roadmap Lists Steam Workshop, New Character, and Alternate Acts Without Dates
Original: Slay the Spire 2 Roadmap Has No Release Dates So Dev Can Avoid 'Sloppy Spire 2' View original →
Mega Crit's April 17, 2026 Neowsletter gives Slay the Spire 2 a roadmap, but no dates. The Reddit post was created on April 19, 2026 UTC and linked an IGN article, while the underlying source is Mega Crit's own update.
The roadmap is split into features, ongoing work, content, and further-off items. The features list includes Steam Workshop support, support for more languages, The Bestiary for enemy information, and experimental game modes. Ongoing work covers bug fixes, compatibility and performance improvements, game balance, quality-of-life changes, audio polish, and visual polish.
The content list is the part most players will track: Alternate Act 2, New Character, Alternate Act 3, and more cards, events, relics, and potions. Mega Crit also places ports to other consoles, platforms, and mobile, plus Steam Achievements, Trading Cards, and True Victory in a further-off bucket rather than the near-term roadmap.
Casey Yano explains that dates are missing by design. The studio says the team is small, evaluates tasks each week, and does not want to scale up just to finish faster. The practical result is a checklist without a release calendar. Mega Crit says beta patches should arrive more frequently than main-branch patches, so players who want earlier experimental changes can use the beta branch.
The update also gives player-stat context from roughly 145 million runs. Mega Crit says 56% of players return the Lantern Key while 44% fight to keep it, 88% free War Historian Repy when they bring the key to Glory, 63% gorge in the Room Full of Cheese, and the Byrdonis Nest egg choice sits almost even, with 51% taking the egg and 49% eating it.
Reaction in the r/Games thread was broadly patient. Top comments argued that the current Early Access build is already strong, that Mega Crit's Slay the Spire 1 Early Access process worked, and that the team should take time to react to feedback. Some players still want a faster console path, especially for Switch 2, but the dominant response was support for a slower roadmap.
Sources: Mega Crit Neowsletter, IGN, and the r/Games discussion.
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