Kotaku reports that Capcom re-released Resident Evil 1, 2, and 3 on Steam with Enigma DRM, reigniting complaints about performance, Linux support, and Steam Deck compatibility. The backlash is sharper because Capcom only recently rolled back similar DRM changes in Resident Evil 4.
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RSS FeedEurogamer reports that Sony has removed more PlayStation Store titles, including catalogs tied to publishers often accused of asset flips and AI slop. The latest sweep suggests Sony is still tightening storefront moderation after earlier mass delistings.
Kotaku reports that Take-Two’s head of AI, Luke Dicken, said his time at the company and that of his team had come to an end, even as leadership continues to describe generative AI as an active strategic priority. The contrast makes the reshuffle notable beyond one layoff notice.
Automaton West reports that Shibuya Scramble Stories raised 55 million yen, about $340 thousand USD, but developer Jiro Ishii’s team says it still has not received more than half of the money from platform operator Ubgoe. The dispute has turned one successful campaign into a warning about payout custody and developer liability.
Tom’s Hardware says RPCS3 developers found new SPU usage patterns and added more efficient recompilation paths for the PlayStation 3’s Cell processor. The project says the change benefits every game, with Twisted Metal showing a 5% to 7% average FPS uplift between recent builds.
TechSpot reports that newly uncovered Steam client code points to an estimated-FPS chart built from other users’ frame-rate data. If Valve ships it, the feature could turn vague PC system requirements into a more concrete buying signal, especially for players comparing similar CPU and GPU combinations.
The top r/Games hardware post this cycle is not about raw frame generation but about memory pressure. Coverage of NVIDIA’s latest Neural Texture Compression demo describes a scene dropping from roughly 6.5GB of VRAM to 970MB at similar image quality, while NVIDIA’s own developer material frames the tech as a practical way to compress richer textures without the usual storage and memory penalties.
A still-active r/gamernews post points to Sony’s March 27 pricing notice, and the headline is unusually broad: PS5, PS5 Pro, and PlayStation Portal all moved up together, with U.S. prices of $649.99, $899.99, and $249.99 respectively from April 2, 2026. The bigger signal is that mid-cycle console pricing is moving upward instead of downward.
The r/pcgaming post about Larry Kuperman is more than a retirement note. In PC Gamer’s GDC interview, the longtime Nightdive executive framed remasters as preservation work, rights cleanup, and promises kept to players, which makes his departure feel like a marker for a broader era in game catalog stewardship.
A hot r/Games post surfaced a blunt promise from Warframe community director Megan Everett at PAX East 2026: nothing in Warframe or Soulframe will be AI-generated. That stands out because Digital Extremes is making the commitment while rolling out the Shadowgrapher update, supporting Switch 2, and juggling a second live project in Soulframe.
The hot r/gamernews post around Restored Land points to something bigger than a routine content drop. With a March 26 launch and free access for existing owners, Techland is repositioning Dying Light: The Beast around harsher survival systems rather than just stacking on extra missions.
After a long quiet stretch, State of Decay 3 has moved into May alpha playtest registration. The official video, FirstLook waitlist, and PC Gamer report together make this the clearest sign yet that Undead Labs is testing the game’s core loop with outside players.